author & inventor of life-skills games
BPS QCoP Co-ordinating Supervisor, assessor, examiner
award-winning author of 'Special Games'
(Educational Book of the year 2012-2013 & short-listed for SEN book award)
Tel: +44(0)1444416911 Would you like support in book-writing? Contact me. I can travel world-wide!
For emotional literacy, drama, therapeutic psychological counseling and book-writing: Dr. Betty K. Rudd - member of the Health Care Professions Council (HCPC), Co-ordinating Supervisor (CS) for the British Psychological Society (BPS) trainees on the Independent Route for the Qualification in Counselling Psychology (QCoP). Research and Practice Supervisor for counsellors, psychotherapists and counseling psychologists. Personal therapist.
Counselor, Chartered Psychologist, Counselling Psychologist, Practicing Psychologist, Registered Psychologist, Specialist Teacher, Family Constellations Practitioner, Doctoral examiner for Counselling Psychologists and BPS DCoP Assessor, Registered with the UK Health Care Professions Council (HCPC), listed as a specialist in Non-verbal Communication and Emotional Literacy by the BPS. Biography is listed in "Who's Who in the World" "Who's Who in Science and Engineering" and "Who's Who in Healthcare and Medicine "for her outstanding contributions in her fields of endeavor and thereby contributing to the betterment of society". Author, therapeutic games-inventor and contributor to "Every Child Matters". Anger Management is the best selling single game which helps in dealing with anger issues - A useful card game to use with groups or individuals for managing anger! Best selling book is 'Talking is for All' Best selling set of games is 'EI set of ten games' (for ages 13 to adult). New book is 'Special Games' which won the 2012-2013 Best Educational Book of the Year award (publisher: LDA) and short-listed for the SEN book award. Latest board game is 'Rainbow' (Speechmark Publishing). Hot off the press: DEVELOPING LIFE SKILLS card games for 8-12 year olds published by Speechmark in Milton Keynes!
I am a Co-ordinating Supervisor (CS), previously termed 'Co-ordinator of Training' (CoT) for trainees on
the British Psychological Society (BPS) Independent Route towards the
Qualification in Counselling Psychology (QCoP); a Doctoral Research
Supervisor, an Assessor and Examiner for the BPS DCoP Qualification,
personal therapist, clinical and academic supervisor. Additionally, I
work as an external doctoral examiner for universities throughout the
You're welcome to join my mindfulness group! Ring (0)144404160911 to book - Tracey'll give u details.
My team and I have extensive experience in therapeutic psychological counseling; natural health;
life-skills training; supervising health-care professionals; facilitating drama sessions; emotional well-being programs; communication and book-writing workshops.
We can design a step-by-step plan for you to achieve optimum support either for the
health of your mind and body, or from planning your book, to making a public presentation or enhancing your emotional intelligence. We embrace cutting-edge information from the science of happiness, health-research results, emotional literacy, mental well-being and positive psychology.
Emotionally healthy kids can grow into happier adults. We also provide drama sessions and offer participants the chance of taking graded examinations in speech and drama, from beginner to professional levels.
A selection of what we offer:
Immense experience without an immense price, such as:
"How to Plan a Book in a Day": workshops in Cyprus and United Kingdom - Willing to travel elsewhere too.
- Short and long-term counselling, either face-to-face, Skype, email or 'phone
- Couples counselling, intensive two-day relationship enhancement sessions with hotel stay
- On-site workshops, such as drama for children, teens & adults, eg. put on a production in a day
- Ongoing support, for example: academic & research supervision, and clinical practice supervision for trainees and seasoned professional therapists
Books and games from the publishers:
Click on photos to go to publishers sales site.
Wow! " Rainbow"! A board game to promote communication, personal and social skills!
A great board game for connecting and bonding with others :-)
Rainbow promotes personal and social development in all age groups. The game facilitates the raising of self-awareness while developing communication skills between players. These skills are readily transferable to every day life encounters.With three levels available – the third being the most challenging, Rainbow facilitates interaction, verbal expression and respectful discussion between players. Each level has seven mini-games within it. Every mini-game is colour-coded to relate to a different quality for personal and social development.
- Red for Action
- Orange for Courage
- Yellow for Imagination
- Green for Feeling
- Blue for Talk
- Pink for Stimulus
- Purple for Insight
Playing with all colours develops the full spectrum of self-awareness and social skills.The game will:
- Expand social skills
- Propagate positive interaction
- boost confidence
- deal with decision-making
- promote problem–solving skills
- encourage consideration of personal values
- let even the shyest person’s voice be heard
- help each individual get along with others
- increase self-awarenessAll Ages2-6 Players (or teams)
What's new in 2012? Special Games!
SPECIAL GAMES: Winner of Best Educational book award 2012-2013 and short-listed for the SEN Book Award!
I've been playing games for over 30 years & this book gives you my top lesson plans- and it's just £9.99 click the picture to order now from the publisher
Adaptable activities for personal and social development. This engaging book is a truly flexible resource, suitable for all ages and abilities. It contains a wide variety of games that may be played in many different settings. Being involved in these special games will help to uplift the players, make them feel part of a team and allow them to release energy safely, enabling them to calm down. The book's split-design allows teachers and facilitators to rapidly plan appropriate and exciting sessions tailored to each group's needs on every occasion.
Choose from a wide range of games in 3 categories: warm-up, more interactive/energetic, and calming. Each game may be played in less than five minutes, and any combination may be used to make a rewarding session. For players, these games are often the highlight of the school day. These games will: develop cognitive skills as well as boost emotional literacy and self-esteem, promote co-operation, positive interaction and enjoyment in the company of others, gain participants attention quickly, and calm down a fractious group with ease.
"Talking is for All - How Children and Teenagers Develop Emotional Literacy"
Best selling book!
Fab book if working with children and teenager.
This book and CD-Rom is an activity and worksheet packed resource for anyone wanting a unified programme to assist emotional development in those aged 4 to 19 years old. Implementing emotional literacy within the whole school curriculum is made simple for the facilitator and fun for the participants.
In one volume, Talking Is for All provides updated new editions of Betty Rudd's three bestselling books: Talking is for Kids, Talking is for Us and Talking is for Teens.
This book will be useful for all those working with young people either in classroom, small group or individual settings. It contains:- practical activities and resources- illustrations, stories, and cartoons- assessment and record keeping advice.
There are three age appropriate sections which include a description of the stages of emotional development and all the activities suited to that stage. It brings together theory and research findings on emotional health and puts them into a flexible programme which enables positive action for emotional wellness and resiliency.
This book is also available in Chinese.
This book focuses on developing important qualities such as emotional awareness, confidence and self-motivation. It outlines simple steps to teach your child how to manage their feelings, behave appropriately and learn from their experiences.
Packed full of tips, examples and fun activities, this easy-to-follow guide will give you the tools and confidence to nurture your child’s emotional and mental wellbeing right from the start.
Perfect for parents and carers, this book will also be a source of inspiration to teachers, teaching assistants, counsellors, psychotherapists and anyone wanting to boost a child’s emotional wellbeing.Packed full of tips, examples and fun activities, this easy-to-follow guide will give you the tools and confidence to nurture your child’s emotional and mental wellbeing right from the start. Perfect for parents and carers, this book will also be a source of inspiration to teachers, teaching assistants, counsellors, psychotherapists and anyone wanting to boost a child’s emotional wellbeing.
my first game now in its second edition
Interactive communication game based on the concept of Emotional Quotient Emotional Intelligence (EI) describes an ability or capacity to perceive, assess, and manage the emotions of one's self, and of others. Our Emotional Quotient (EQ) is how one measures Emotional Intelligence.This interactive communication game has 150 cards based on intra- and inter-personal communication. It can facilitate meaningful interactions with others, in the areas of behaviour (turquoise cards), emotion (blue cards) and thought (yellow cards) in a non-threatening and familiar way.It's a fun, safe and easy-to-play card game to help give useful insights and enhance emotional intelligence, asking questions such as 'What has been difficult for you to do?', 'When would you smile with pleasure?' and 'How are you?'Features of the game include:
- Every player is a winner
- A splendid ice-breaker
- From entertaining to intimate moments
- Play one-to-one or with a group
- Reflexive and interactive.
By making connections between head thinking and heart thinking, it may empower our capacity to move in a desired direction. The co-operative games in this pack provide a real opportunity to facilitate head-heart connection. 2-6 players. Age: 11 - Adult. Contents:150 game cards + 30pp booklet, boxed. An amazingly friendly game, play it for a minute or an hour.
- Developing Life Skills card games - for ages 8 to 12
Improve emotional intelligence in 10 key areas with these imaginative discussion cards. These thoroughly tested cards will help children aged 8 to 11 increase their emotional intelligence in 10 key areas:
- Anger management
- Problem solving
- Stress control
- Handling emotion.
Using a game format and designed to be played repeatedly, children will become more confident and cooperative and be able to practise making positive choices. In doing so, they will develop a sense of self-worth, enabling them to cope better with life's challenges. 2-6 players, 144 cards, 88 x 144mm
' It is fun. Is it good, It is unlike any other games. You all listen and think it.'
- Lara, age 10
'It's exciting. I want to play that game again.'
- Edmund, age 8
'It's fun when you get to be the leader. Everybody shows their ideas'
- Oona, age 8
A Best Selling set of 10 games
A range of 10 field-tested games for developing emotional intelligence designed to be used repeatedly by the same people at different stages in their lives.
They will help develop self-worth and a sense of confidence, enabling young people to cope with life's challenges. Age: 13 to adult Contains: question cards, rules and background information.
Students love them - adults too!
Can enhance communication skills while enabling participants to discover information on how to interact with others more effectively.
provides a meaningful experience in learning how others see us and how we
Compassion cultivates empathy, healing and equal
opportunities with non-judgmental acceptance.
Anger management facilitates understanding
of dealing with anger, helping players make positive choices in how to cope
promotes the ability to relate to others, helping to develop peaceful
co-operation and self-regulation.
provides optimum practice for dealing with feelings, and learning how to avoid
offensive behaviour and treating others badly.
Responsibility is designed to propagate
responsibility in an age-appropriate way. Enables players to recognise and
identify various types of responsibility
Awareness helps players reflect so they can think about how they feel and become
more confident about their opinions.
Stress Control Card Game offers opportunities for identifying what causes stress and
pinpointing ways to resolve negative stress.
helps identify and solve problems by providing a space to 'suss out' ideas and
learn from others.